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Glossary


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Creatures | Nine Worlds | Other Terms, Places and Events

Creatures

  • Draugr
    Corporeal undead. Can take a rough human form with bluish skin or travel as smoke forming dark clouds. Not very intelligent, but deadly. Can grow in size and smell of rotting flesh. Crushes or eats their victims alive. Only a few “heroes” can kill them.
  • Feil
    Guardians of Fenrir. Made from the earth of Lyngvi, they can only exist on the isle.
  • Garm
    Human/wolf shape-shifters. Garm are guardians by nature. Garms serve as guardians to portals, other paranormal beings and worlds. Being a guardian is an essential part of what garm are. Losing their charge, whether a being or a portal, is like losing their purpose for existence. Without such a duty, they become rogue.
  • Hraesvelg
    Giant corpse-eating eagle who sits at the edge of Helheim. The flapping of his wings creates a terrible wind.
  • Hellhounds
    Human/massive dog shape-shifters. Hellhounds are hunters by nature. In the past they were used by the gods to run the Wild Hunt–dragging back souls of the evil (or those deemed evil by the gods). Today, with the hunt a thing of the past, they survive as they can - working for whoever has a need of their deadly skills.
  • Svartalfar
    Dark elf.

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Nine Worlds

  • Alfheim Land of light elves.
  • Asgard Land of the Aesir.
  • Jotunheim Land of giants and trolls.
  • Muspelheim Land devoured by fire, impassable to anyone not native. Guarded by Surt and his fiery sword.
  • Nidavellir Land of dwarves.
  • Niflheim Land of freezing mists.
  • Midgard Land of humans.
  • Svartalfaheim Land of Svartalfar/dark elves.
  • Vanaheim Land of the Vanir.

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Other terms, places and events

  • Forandre Shape-shifters.
  • Forandre Rules In a battle between forandre when “forandre rules” is called both participants must fight in their weakest form (usually human). If either is overpowered by bloodlust and changes to their stronger form, they lose and forfeit their life.
  • Garm Council
    A small group of garm who oversaw the guardians of the most important portals, landmarks, and beings.
  • Helheim
    Land of the dead and Hel which lays within Niflheim.
  • Lyngvi
    Mist-covered, rocky isle. Prison of Fenrir.
  • Midgard Sea
    Sea that encircles Midgard, world of humans. Also home of Jormun.
  • Ragnarok
    The legendary final battle which will destroy all nine worlds.
  • Wild Hunt
    Hunt for souls led by various gods and other powerful beings using hellhounds.
  • Yggdrasill
    The world tree which holds the nine worlds of Norse mythology.

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